August 7, 6-9PM $10
Are you interested in exploring 3D modeling and printing, but unsure of how and where to start? This workshop with members of Brooklyn’s Lady Tech Guild will get you up and running fast. Topics covered include DIY 3D scanning, basic 3D modeling for 3D print with free and open-source tools, and an introduction to New York City’s advanced manufacturing ecosystem.
This workshop is aimed at students with basic computer proficiency, and preferably, experience with 2D design software like Photoshop. No 3D experience is necessary. Please bring your own laptop. All software taught in the workshop will be free to download.
August 19-20, 10AM-5PM $240 - $300
This course will show you how to easily build interactive experiences in the browser, and will open your eyes to the exciting place the web has become - full of possibilities to unleash your creativity.
Sound: We’ll get you up and running and comfortable with the paradigms of creative coding and start building a basic particle system that reacts to input from a microphone. We will explore various ways of visualizing sound, and create sound reactive systems.
Video: We will go over the standards of how to works with video in code, extract data from a webcam, and use and implement different techniques for motion reactive systems.
By the end of the workshop, you will have a solid understanding of how to work with sound and video in the browser, and you will have folder loaded with examples we will have written and experimented with during the workshop.
This workshop is taught by George Gally, a media artist, maker and data hacker, playing at the convergence of art, code and innovation. George is into minimalism, data, computer vision and augumented architecture. He holds creative coding workshops all around the world. View some of his work on: Instagram, Twitter, Radarboy.com.
September 2-3, 11AM-3PM $200 - $250
Great for architects and designers, this workshop covers the fundamentals of a 3ds Max to UE4 archviz workflow. Topics include importing geometry into UE4, lighting, material creation and post processing effects. Participants in the workshop should have a basic knowledge of 3ds Max and UE4 and a laptop that meets the minimum requirements to run UE4.
This class is taught by Jeremy Thompson.
September 9-10, 10-5PM $240 - $300
The Unity Game Engine has emerged as the industry standard for building video games both in 2D and 3D as well as in VR. In this workshop, you’ll learn how to navigate the Unity Game Engine, from world building to collision detection to spawning objects.
By the end of the first day, participants will develop a simple game that can be exported to run on any platform.
On the second day, we’ll talk about the Arduino programming software, and build a circuit that can be used to control the player in the game.
This class is taught by Mark Kleback.
September 13, 6PM $40
What do machine learning, visual art, and motion capture have in common?
Come find out at this workshop! We will first write some code to record skeleton movement with a Kinect or Perceptron Neuron suit. Then we will record multiple people doing the same gestures. We will then use a python machine learning library to "learn" these gestures, and finally write simple sketches that are triggered by the gestures we taught to the machine.
This class is taught by Kat Sullivan, a Brooklyn based artist interested in the intersection between movement and technology. Working with a variety of mediums, she looks for ways movement and technology can form relationships rather than simply share a space.
The following is a list of unscheduled classes we would like to teach in the near future. If any of these seem interesting to you, let us know by pressing the vote buttons.
3D Portraiture is a class where students explore the various techniques of computational photography (photogrammetry, structured light, laser scanning, Microsoft Kinect), learn how to use 3D modeling tools (Autodesk, Maya), and print in 3D.
Physical Sensors and Virtual Worlds is a class where students build physical sensors that interact with virtual worlds.
Creative APIs is a class where students create web servers that can generate playful graphical and textual responses.
Big Hair is a class where students learn how to model hair simulations for real-time 3d.
Introduction to Virtual Reality is a class where students get to play with the newest VR products (Vive, Oculus, Samsun Gear VR).
Machine Learning for Artists and Designers is a class that introduces the basic concepts of machine learning and artificial intelligence to creatives.
Classes are taught at Brooklyn Research facilities on the 6th Floor of the old Pfizer Building, right in the heart of Brooklyn. The address is 630 Flushing Avenue but the main entrance is at 28 Tompkins Avenue. The building is easily accessible from the G train (Flushing Ave station) and from the J/M trains (Flushing Ave station).
It depends on the format. Intensive two-day weekend workshops have about 6 hours of class each day. Shorter workshops on weeknights or weekends are 2-4 hours. Talks usually go for 1 to 2 hours.
For most classes, laptops will suffice. Each class has its own set of prerequisites listed in the course description, with instructions on how get setup prior to the the start of the workshop. There will be a half hour period before the start of each workshop that is highly recommended for anyone unsure if they are set up properly.
We use EventBrite and CourseHorse for handling payments. We can also arrange for on-site payments via credit card or cash half an hour prior to the commencement of class.
Yes, we certainly do. Please inquire about our payment options and special scheduling for groups.
Brooklyn Research is a collective of scientist, artists, futurists and creative technologists. We have been doing commercial and noncommercial projects using our skills and passions for the past 5 years. Recently, we have felt the need to share some of our skills by offering original and experiment oriented workshops. That’s how the idea of Brooklyn Research classes were born.
It depends on the course. Since most workshops are experimental, exploring the frontiers of a discipline, we require that you have good prior knowledge of the skills and tools discussed in the course. On the other hand, many courses are more oriented to beginners and do not require significant prior coding experience. Look for “Prerequisites” in the course listing for specifics.
We unfortunately do not offer financial assistance or scholarships at this time. We are a small organization with limited resources at the moment and are actively looking for ways to create sponsorships both internally and with outside sponsors. As an organization, we want to encourage diversity within our workshops and in general, so please bear with us as we search for a way to make this work and check back with us on our site or our newsletter for when we are able to offer financial assistance for workshop attendees!
I you have interesting skills you would like to teach or have a cool project you would like to give a talk on, we would love to hear from you! Fill out our form to tell us a little more about yourself and what you are thinking for your workshop or talk.