February 21st, 6:30 PM; donation
Brooklyn Research is hosting Office Hours focusing on Physical Systems, including: fabrication, materials, imaging, printing, design, physical and mechanical systems, workflow, and integration. People are invited to come by and share what they have been working on, engage with fellow attendees, and sit down with our instructors to help work on their projects. Each attendee will have a one on one with our instructors to help them through any questions they might have in their projects, or guide them on how best to build out their ideas.
Maybe you are working on a sculpture or installation and can’t seem to find the right material or construction method. Maybe you have an idea that needs moving parts but don’t know the right mechanism? Maybe you need to print something on the side of a building? Or maybe you want to make a living painting but afraid it will die. If you have a project or artwork that you need help with schedule a visit.
Alex Dodge is a co-founder of Brooklyn Research and a visual artist. He oversees physical and material prototyping at Brooklyn Research's commercial operations. His artwork is included in a number of public collections including The Metropolitan Museum of Art, The Museum of Modern Art, The Whitney Museum of American Art, and The New York Public Library. Dodge is an adjunct faculty member at The Rhode Island School of Design.
February 28st, 6:30 PM; free
A monthly meetup to bring members of The Weekly Weekly community leaded by Adam Quinn.
The Weekly Weekly is a publication dedicated to practice of weekly iteration of art, design, and technology. The Weekly Weekly's contributors are members of the mailing list, special guests, and featured artists. This collaborative effort produces weekly mailers, podcasts, and a yearly publication featuring the contributors. They are of, by, and for the creative community.
Adam Quinn is a creative technologist who enjoys telling the story of other creative technologists. He graduated from ITP in 2014 and is a freelance producer and designer. He has a mix of an architectural and product design background, with technology and storytelling folded in the mix.
March 10th, 10AM-6PM; $80
This workshop will cover the creation of shaders in GLSL in TouchDesigner, for more flexibility and performance in image, video and 3d objects processing and generation. Though applied to TouchDesigner, the knowledge can be easily reused in any environment supporting GLSL shaders.
Vincent Houze - uses modern computer graphics techniques to create interactive art, performances, and large-scale multimedia installations. His practice centers on dynamic simulations and systems in which simple rules give rise to complexity, richness, and realistic motion in his work.
March 24-25th, 10AM-6PM; Early Bird discount (ends on 02/22):
A team, project-based two-day course, investigating the standards and the workflow of the metalwork industry using computer-assisted drafting (CAD).
The first day will be lecture-based with team building exercises -- students are suggested to take thorough notes and actively engage in class discussion. At the end of the day teams of two to three people will be created for the next day’s project and be quizzed for project incentives – most of the questions will come directly out of the lecture.
The second day will be the design challenge. Each team will be provided with an industry-relevant tool (example: vise or tap handle) that they will need to replicate or improve together and apply the lessons learned during the lecture – again notes are pivotal, because resources specific to the lecture won’t be available during the project (Provided Resources will be available during the project). An hour before the end of the day everyone will give a small presentation and submit their drawing sets for feedback. One team will be awarded winner of the challenge.
Brenton White - Beginning humbly with a mentor, Brenton studied technical drafting and machining from grade school through college. From then, and a little more than a decade of experience later, acquiring positions a as CNC machinist, programmer, developer and project manager, he has now ventured into operating his own metalwork and design business in Brooklyn, called Silicon Carbon. Holding four degrees, including a bachelor's in science and economics from Cornell, Brenton is a life-long learner who appreciates all walks of life and is eager to share with others.
May 8th, 7pm - 9pm; free
With the decreasing size and cost of computer vision, digital components, and advances in virtual reality, we are faced with a renewed awareness of the impact of current digital practices on the physical body. Returning for its third season, MVR is a lecture event series focused on new forms of exchange between body and technology developed by Eyebeam alumni Nancy Nowacek and David Sheinkopf, Director of Technology at Pioneer Works.
The final iteration of a four part series will be presented by Laine Nooney and Jen Bervin.
Laine Nooney is a media scholar and historian of video games and personal computing, and an Assistant Professor in the Department of Media, Culture and Communication at NYU. Her current project is a book about the labor and social history of the American computer game industry, told through a case study of the 1980s and 90s computer game company.
Visual artist and poet Jen Bervin's research-driven, interdisciplinary works weave together art, writing, and science in complex yet elegant ways.
MVR is a platform for sharing projects and ideas concerning these new interactions between body and information, device, and action and explores an expansive breadth of subjects and technologies including Virtual Reality, Augmented Reality, robots, video games, choreography, and machine learning. Speakers represent a wide spectrum of expertise--coding, dance, anthropology, furniture design--and have included Gene Kogan, Liat Berdugo, Daniel Temkin, and Robert Yang.
Come and join us for the VR tour.
This will be a survey of VR experiences including the HTC Vive, Oculus, Gear VR and 360 footage and their capabilities for the VR-curious. Each session consists of a 10 min primer introducing various VR experiences followed by 40 minutes session of guided exploration.
Each session is 50 mins long.
Learning the basics of electronics is easier than you may think. Come join us for 2.5-hour workshop where you will learn how to build basic circuits, code simple programs, and experiment with conductive paint.
This workshop is taught by Darya Dubouskaya, a creative technologist, and manager of the Learning Center at the Brooklyn Research, and Dimple Mirpuri, an artist, and a media technologist freelancer.
Classes are taught at Brooklyn Research facilities on the 6th Floor of the old Pfizer Building, right in the heart of Brooklyn. The address is 630 Flushing Avenue but the main entrance is at 28 Tompkins Avenue. The building is easily accessible from the G train (Flushing Ave station) and from the J/M trains (Flushing Ave station).
For most classes, laptops will suffice. Each class has its own set of prerequisites listed in the course description, with instructions on how get setup prior to the the start of the workshop. There will be a half hour period before the start of each workshop that is highly recommended for anyone unsure if they are set up properly.
We unfortunately do not offer financial assistance or scholarships at this time. We are a small organization with limited resources at the moment and are actively looking for ways to create sponsorships both internally and with outside sponsors. As an organization, we want to encourage diversity within our workshops and in general, so please bear with us as we search for a way to make this work and check back with us on our site or our newsletter for when we are able to offer financial assistance for workshop attendees!
Yes! You can find them here on our Eventbrite page!
If you would like to teach or have a subject which you would like to present, we would love to hear from you! Fill out our form to tell us a little more about yourself and what you are thinking for your workshop or talk.