Archived Events

Take a look at classes previously conducted.

GLSL shaders in TouchDesigner

July 14, 10:00 AM - 6:00 PM

This workshop will cover the creation of shaders in GLSL in TouchDesigner, for more flexibility and performance in image, video and 3d objects processing and generation. Though applied to TouchDesigner, the knowledge can be reused in any environment supporting GLSL shaders. The workshop is aimed at people who already have some experience of TouchDesigner.

Instructor

Vincent Houze - uses modern computer graphics techniques to create interactive art, performances, and large-scale multimedia installations. His practice centers on dynamic simulations and systems in which simple rules give rise to complexity, richness, and realistic motion in his work.

Houzé was born and raised in Paris, where he studied computer science and graphic design. Before embracing interactive art he has worked in Paris and London as a visual effects designer for films, commercials, and video games. He now lives and work in New York, where he was previously a member at NEW INC, the New Museum incubator for art and technology. Houzé’s recent work was exhibited among others in the last editions of the Day for Night Festival in Houston, at Google I/O 2017, and has been featured in a number of online magazines such as the Creators Project and Creative Applications Network.

The Monthly Weekly

June 27, 6:00 PM - 9:00 PM

A monthly meetup to bring members of The Weekly Weeklycommunity leaded by Adam Quinn.

The Weekly Weekly is a publication dedicated to the practice of weekly iteration of art, design, and technology. The Weekly Weekly's contributors are members of the mailing list, special guests, and featured artists. This collaborative effort produces weekly mailers, podcasts, and a yearly publication featuring the contributors. They are of, by, and for the creative community.

Adam Quinn is a creative technologist who enjoys telling the story of other creative technologists. He graduated from ITP in 2014 and is a freelance producer and designer. He has a mix of an architectural and product design background, with technology and storytelling folded in the mix.

INTERchange - Michael DeLucia

June 6, 7:00 PM - 8:00 PM

Join us June 6th for Michael DeLucia’s talk in the INTERchange series at Brooklyn Research.

Delucia’s work resides at the liminal edge between physical and virtual space. His process involves intersecting 3D modeled worlds with physical media via CNC milling and other computer controlled processes.

DeLucia lives and works in Brooklyn, NY. He studied at Royal College of Art, London (MA) and Rhode Island School of Design (BFA). DeLucia had his first solo museum exhibition at The Museum of Contemporary Art, Santa Barbara (MCASB) in 2015. Other solo exhibitions include 11R, New York, NY; Galerie Nathalie Obadia, Brussels and Anthony Meier Fine Arts, San Francisco. DeLucia has been included in group exhibitions at the Museum of Contemporary, Detroit, MI; Lyles & King, NY; Bureau, NY; Halsey McKay, East Hampton, NY; Derek Eller Gallery, NY; Socrates Sculpture Park, LIC; Andrea Rosen Gallery, NY; and Sculpture Center, LIC. His work has been featured in reviews in The New York Times, Artforum, Modern Painters, and The Wall Street Journal, among others.


2018 Spring Fundraising Party

May 26, 7:30 PM - 11:59 PM

Spend your Memorial Day staycation at Brooklyn Research!

Brooklyn Research is a Nonprofit organization supporting interdisciplinary research, innovation, and learning in the heart of Brooklyn. Come celebrate the beginning of summer and help us raise funds to support our programming and research.

Even if you can’t join us you can still donate.
Our Hosts: Isabel Draves and Andrew Potter

7:30pm - Doors open
8:00pm - Welcome presentation
9:00pm - Prizes
11:00pm - Piñata del futuro

If you cannot make it to this event, you can show your support by signing up to one of our future events, our newsletter, or donate via these methods:

Direct Donation or Venmo

We would love to see you all soon!

Attire: Staycation Casual

Directions:
Brooklyn Research is located at the Pfizer Building
630 Flushing Ave, 6th Floor

The entrance to the building is located off Tompkins Ave at Hopkins St. Enter through the parking lot entrance and the lobby entrance will be on the right. Security will guide you to the elevators.

Transportation: Flushing G and Flushing J/M trains, B43 and B57 busses


INTERchange - Ethan Greenbaum

May 23, 7:00 PM - 8:00 PM

INTERchange, an ongoing series focusing on artists working at the intersection of physical and virtual spaces. Through artist talks, discussions, and media we explore how new technologies inform and extend creative practice. We live in a world increasingly stratified by virtual layers of social, political, and economic culture. INTERchange hopes to understand how virtual and physical spaces are synthesized into new cultural forms.  

Ethan Greenbaum is a New York based artist. He creates sculptural works centered around building materials and other commonplace objects. Finding beauty in the mundane such as concrete, cinderblocks, and other elements of urban decay, he uses a range of techniques and processes to create his work, some analog and some digital such as 3D scanning and printing.

Greenbaum has exhibited at KANSAS, New York; Derek Eller Gallery, New York; Hauser and Wirth, New York; Marlborough Chelsea, New York, Higher Pictures, New York; Marianne Boesky, New York, Circus Gallery, Los Angeles; Steve Turner, Los Angeles; The Suburban, Chicago; Michael Jon & Alan, Miami, The Aldrich Museum, Connecticut; Socrates Sculpture Park; Long Island City and Stems Gallery, Brussels

Recent projects include a solo presentation with Lyles & King at the 2017 Armory Show and solo exhibitions at and Galerie Pact, Paris and Super Dakota, Brussels. Forthcoming projects include a solo exhibition with Lyles & King, New York.

His work has been discussed in The New York Times, Modern Painters, Artforum, BOMB Magazine, ArtReview and Interview Magazine, among others.

Ethan is a cofounder and editor of the thehighlights.org and his writings have appeared in the Brooklyn Rail, Wax Magazine, BOMB, Paper Monument and others. He has also curated and co-curated multiple exhibitions at venues including The Suburban, Chicago; Lyles & King, New York and Super Dakota, Brussels.

Greenbaum is the recipient of Dieu Donne’s Workspace Residency, LMCC’s Workspace Program, The Robert Blackburn SIP Fellowship, The Socrates EAF Fellowship, The Edward Albee Foundation Residency and The Barry Schactman Painting Prize. He received an MFA in Painting from Yale School of Art.


Build a Soft Circuit Plant

May 16, 6:30 PM - 9:00 PM

This Workshop will teach participants how to assemble basic circuits and combine it with crafts. First, you will get an introductory overview into the world o soft circuit tools and techniques. Next, you will sew an interactive fabric plant, that lights up when one pushes it's leaves together! You will learn how to experiment and build a soft circuit with sensors. If you want to go further you can purchase a Teknikio Sensors n Spaces kit at $15 off the regular price!

At Teknikio we are on a mission to inspire people of all ages to design and create with technology. Our electronic parts are designed to be easy to embed in everyday materials like fabric, paper, and cardboard. Our toolsets show you how to design and build interactive projects to reimagine your world.

INTERchange - Nitzan Bartov

May 9, 7:00 PM - 8:00 PM

INTERchange is an ongoing series focusing on artists working at the intersection of physical and virtual spaces. Through artist talks, discussions, and media we explore how new technologies inform and extend creative practice. We live in a world increasingly stratified by virtual layers of social, political, and economic culture. INTERchange hopes to understand how virtual and physical spaces are synthesized into new cultural forms.

Nitzan Bartov is a game designer and architect based in Brooklyn. Her talk at Brooklyn Research will introduce her work as it relates to architecture, simulation, and digital errors as means of escaping instantiated reality.

In VR, interactive and spatial media, her work mixes pop culture and sci-fi with computational design and sculptural elements, exploring representations of time and beauty in the flaws of the digital world.

Her works were presented at TriBeCa, SXSW and Sundance Film Festivals, Art && Code, Grey Area Festival, The Current Museum, and were covered by Wired, The New York Times, The New Yorker, Haaretz, BBC, The Verge, Vice and others.

Bartov is a Brooklyn Research member, a Media Lab Fellow at The Economist, and an Advisor at the School of Visual Arts. She studied architecture at Tel Aviv University, taught at Pratt Institute, and the Kill Screen Scholars Program.

The Projected Self

May 5, 4:30 PM - 6:30 PM

In connection with Creative Tech Week, Brooklyn Research presents The Projected Self.


The Projected Self showcases the work of four artists working in unique but parallel spaces;  bound by their use of video projection as means of engaging the human body and identity in performative or interactive forms. We will host artist talks by Indira Ardolic, Yuliya Lanina, Sonia Li, and Matthew Ortega.


Artists have a seemingly unending stream of new tools and technologies to enable or extend their creative practice. Virtual Reality and Augmented Reality offer a new means to engage the viewer in ways that have never been possible before, but these technologies are definitively singular in their format, allowing only an isolated personal experience. Often times it is an established technology, with all its defined limitations, that allows us to do things that others cannot. Projection in the form of video, film, or other screen-based media has become ubiquitous in our daily lives, yet it still offers ways of engaging the group or audience in ways that newer forms cannot. These four artists offer glimpses of how we can reconsider accepted formats and technologies in new ways through innovative approaches in performance, narrative, and interactive work.

Join us for this one day event:

  • 4:30pm - Matthew Ortega
  • 5:00pm - Sonia Li
  • 5:30pm - Indira Ardolic
  • 6:00pm - Yuliya Lanina


The Monthly Weekly with Anne-Marie Lavigne

April 25, 6:30 PM - 9:00 PM

The Monthly Weekly Meetup is a meetup for people dedicated to progressing their passion projects or wanting a community to motivate them to get there.

A Talk with Ann-Marie Lavigne about her latest prints series: Decoherence, and her work exploring the intersection of traditional production techniques and technology.
http://emeteuz.com/
Anne-Marie's work explores the multifaceted condition of reality: what we see depends on how we look at it. For her prints and textile work, she combines seemingly opposite paradigms for unexpected aesthetics to arise and question our assumptions on the objects and space surrounding us.

Anne-Marie is an alumni from the Interactive Telecommunications Program (ITP) of NYU Tisch School of Arts where she researched soft circuitry and materials. She was awarded the Ruth Schirson Levin Fellowship for the 2014-2015 artist in residency program at the Textile Arts Center in Brooklyn. She received the 2016 Artist Legacy Grant by the Women's Studio Workshop. Her creative process is supported by the Canadian and Quebec Councils for the Arts. She is currently faculty at the Visible Futures Lab of the School of Visual Arts and she is a Spaceworks Gowanus Grantee. Anne-Marie was selected as a Fellow for the Guttenberg Arts 2018 STAR Program.

Anne-Marie co-founded Tachi Tachi, a design project creating bold color changing textile designs for home and fashion.

Live coding and MIDI 101

April 21, 10:00 AM - 6:00 PM

This is an introductory workshop for programmers and musicians that want to learn how to program, how to write software for live performance of music, what MIDI is and how to use it to control hardware instruments in novel ways. We will understand what MIDI is, what are its possible applications, learn how to program from scratch in different frameworks, how to interface with hardware instruments, how to connect with sensors and Arduinos. We will play with different MIDI instruments and learn about composition, sequencing, and orchestration. We will do a brief review of laptop orchestras, Eurorack synthesizers, further resources to continue learning and end with a live jam using the software we write that day and interface with MIDI hardware instruments.

Aarón Montoya-Moraga is a Brooklyn-based Chilean artist, electrical engineer, and educator who specializes in writing software for audiovisual interactive installations and real-time live performances. His main interests are empathy, identity, performance art, synthesizers, machine learning and using computers for feelings and inner world real-time expression. He has worked for the Processing Foundation, Critter & Guitari. He is currently a research resident at the Interactive Telecommunications Program, Tisch School of the Arts, New York University. He co-founded CODED, a school for media arts based in Santiago de Chile, where he writes learning material for media arts and teaches workshops using Python, Processing, p5.js, ChucK and Pure Data for poetry, visual art, and sound art.

INTERchange - Adam Shecter: Satellites

April 18, 7:00 PM - 8:00 PM

Live Stream available here.

INTERchange is an ongoing series focusing on artists working at the intersection of physical and virtual spaces. Through artist talks, discussions, and media we explore how new technologies inform and extend creative practice. We live in a world increasingly stratified by virtual layers of social, political, and economic culture. INTERchange hopes to understand how virtual and physical spaces are synthesized into new cultural forms.

Adam Shecter will be discussing the inspiration for his Virtual Reality animated film "Satellites," as well as offer VR viewings of the work in progress after the talk.

Adam Shecter’s work has explored time-based forms using video, animation, GIFs, and more recently VR. His use of unconventional timelines and narratives are often supported by sci-fi inspired themes and frameworks.

Born in Dallas, Adam Shecter currently lives and works in New York and was educated at McGill University, Montreal and the Bank Street College of Education, NY as well as the Skowhegan School of Painting and Sculpture. He is a 2014 MacDowell Fellow in Film and Video, an alumn of the Rauchenberg and Bemis Center residency, and was selected for the Drawing Center’s inaugural Open Sessions Program. He has had solo exhibitions and screenings at 11R, 1708 Gallery, St. Ann’s Warehouse Experimental Puppet Lab, Bielefelder Kunstverein, Konstforeningen Aura, among others. Shecter was included in the 2012 Queens International at the Queens Museum of Art, NY. His work has been reviewed and featured in the New York Times, Rhizome, T Magazine, The New Yorker, and Time Out magazine, among others.

INTERchange - Alex Dodge: Painting In and Out of Virtual Spaces

April 4, 7:00 PM - 8:00 PM

View live stream here.

Brooklyn Research is proud to present INTERchange, an ongoing series featuring artists working at the intersection of physical and virtual spaces. Through artist talks, discussions, and media we explore how new technologies inform and extend creative practice. We live in a world increasingly stratified by virtual layers of social, political, and economic culture. INTERchange hopes to understand how virtual and physical spaces are synthesized into new cultural forms

Our first season starts with artist and Brooklyn Research co-founder Alex Dodge.

Join us April 4th for the series keynote and opening talk “Painting In and Out of Virtual Spaces”.

Dodge’s studio practice has consistently explored the promise of technology as it interacts with and shapes human experience. His work finds a ground between new media and traditional painting.

Alex Dodge lives and works in Brooklyn, New York. His work is in the collections of the Museum of Modern Art, the Whitney Museum of American Art, the Metropolitan Museum of Art, and the Museum of Fine Arts Boston. He is the recipient of the 2016 Japan U.S. Friendship Commission Creative Artist Exchange Fellowship. He holds degrees from the Rhode Island School of Design (BFA) and the New York University Interactive Telecommunication Program (MPS).

The Monthly Weekly #3 - Inter Net Working & Playing: with Dennis Roberts

March 28, 6:30 PM - 9:30 PM

A monthly meetup to bring members of The Weekly Weekly community leaded by Adam Quinn.

The Weekly Weekly is a publication dedicated to the practice of weekly iteration of art, design, and technology. The Weekly Weekly's contributors are members of the mailing list, special guests, and featured artists. This collaborative effort produces weekly mailers, podcasts, and a yearly publication featuring the contributors. They are of, by, and for the creative community. 

Dennis Roberts is the Director of Creative Technology at The Bosco, a company he helped found. He’s also a futurist, hobbyist game designer, and founder of the New York Experiential Meetup. He’s working on his first book, Trials of Tomorrow, a collection of speculative fiction. In a past life, he attended film school at USC and directed music videos, some of which you can find on this site.

The Bosco is a company that Dennis helped found in 2011. The Bosco does photo and video installations at events, with the primary product being an animated GIF booth. As Director of Creative Technology, Dennis oversees all of what he affectionately calls “the fun stuff”: the larger, more custom activations where the creative core of the organization can be expressed. Working in different capacities depending on the needs of the project, Dennis is the jack-of-all-trades that brings to life much of what makes The Bosco unique.

Adam Quinn is a creative technologist who enjoys telling the story of other creative technologists. He graduated from ITP in 2014 and is a freelance producer and designer. He has a mix of an architectural and product design background, with technology and storytelling folded in the mix.

Standards and Practices in Metal Fabrication: Technical Drafting

February 24 - February 25, 10:00 AM - 6:00 PM

A team, project-based two-day course, investigating the standards and the workflow of the metalwork industry using computer-assisted drafting (CAD).

Students who complete this course will:

  •  Gain an appreciation of the history of metalworking and realize the infrastructure that is out there
  •  Be able to conceptualize the standard workflow in manufacturing: Design and development, CAD modeling and Technical drafting
  •  Be able to recognize and discern when to use different fabrication methods
  •  Leave with a project, resources and network in pursue higher-level skills


The first day will be lecture-based with team building exercises -- students are suggested to take thorough notes and actively engage in class discussion. At the end of the day teams of two to three people will be created for the next day’s project and be quizzed for project incentives – most of the questions will come directly out of the lecture.
The second day will be the design challenge. Each team will be provided with an industry-relevant tool (example: vise or tap handle) that they will need to replicate or improve together and apply the lessons learned during the lecture – again notes are pivotal, because resources specific to the lecture won’t be available during the project (Provided Resources will be available during the project). An hour before the end of the day everyone will give a small presentation and submit their drawing sets for feedback. One team will be awarded winner of the challenge.

Syllabus can be downloaded here

Instructor
Brenton White - Beginning humbly with a mentor, Brenton studied technical drafting and machining from grade school through college. From then, and a little more than a decade of experience later, acquiring positions a as CNC machinist, programmer, developer and project manager, he has now ventured into operating his own metalwork and design business in Brooklyn, called Silicon Carbon. Holding four degrees, including a bachelor's in science and economics from Cornell, Brenton is a life-long learner who appreciates all walks of life and is eager to share with others.


Introduction to GLSL shaders in TouchDesigner

March 10, 10:00 AM - 6:00 PM

*** NEXT WORKSHOP ON GLSL SHADERS IN TOUCHDESIGNER WILL BE ON JULY 14TH ***

TICKETS: https://bkr_touchdesigner2.eventbrite.com

This workshop will cover the creation of shaders in GLSL in TouchDesigner, for more flexibility and performance in image, video and 3d objects processing and generation. Though applied to TouchDesigner, the knowledge can be easily reused in any environment supporting GLSL shaders.

Instructor

Vincent Houze - uses modern computer graphics techniques to create interactive art, performances, and large-scale multimedia installations. His practice centers on dynamic simulations and systems in which simple rules give rise to complexity, richness, and realistic motion in his work.

Houzé was born and raised in Paris, where he studied computer science and graphic design. Before embracing interactive art he has worked in Paris and London as a visual effects designer for films, commercials, and video games. He now lives and work in New York, where he was previously a member at NEW INC, the New Museum incubator for art and technology. Houzé’s recent work was exhibited among others in the last editions of the Day for Night Festival in Houston, at Google I/O 2017, and has been featured in a number of online magazines such as the Creators Project and Creative Applications Network.

The Monthly Weekly: 2018 Month 2

February 28, 6:30 PM - 9:30 PM

A monthly meetup to bring members of The Weekly Weekly community leaded by Adam Quinn.

The Weekly Weekly is a publication dedicated to the practice of weekly iteration of art, design, and technology. The Weekly Weekly's contributors are members of the mailing list, special guests, and featured artists. This collaborative effort produces weekly mailers, podcasts, and a yearly publication featuring the contributors. They are of, by, and for the creative community. 

Adam Quinn is a creative technologist who enjoys telling the story of other creative technologists. He graduated from ITP in 2014 and is a freelance producer and designer. He has a mix of an architectural and product design background, with technology and storytelling folded in the mix.

Office Hours - Fabrication

February 21, 6:30 PM - 8:30 PM

Brooklyn Research is hosting Office Hours focusing on Physical Systems, including: fabrication, materials, imaging, printing, design, physical and mechanical systems, workflow, and integration.  People are invited to come by and share what they have been working on, engage with fellow attendees, and sit down with our instructors to help work on their projects.  Each attendee will have a one on one with our instructors to help them through any questions they might have in their projects, or guide them on how best to build out their ideas.  

Maybe you are working on a sculpture or installation and can’t seem to find the right material or construction method. Maybe you have an idea that needs moving parts but don’t know the right mechanism? Maybe you need to print something on the side of a building? Or maybe you want to make a living painting but afraid it will die.

If you have a project or artwork that you need help with schedule a visit.


Instructor

Alex Dodge is a co-founder of Brooklyn Research and a visual artist. He oversees physical and material prototyping at Brooklyn Research's commercial operations. His artwork is included in a number of public collections including The Metropolitan Museum of Art, The Museum of Modern Art, The Whitney Museum of American Art, and The New York Public Library. Dodge is an adjunct faculty member at The Rhode Island School of Design.


VR Salad Bar

February 19, 1:00 PM - 1:30 PM

Come and join us for the VR tour. 

This will be a survey of VR experiences including the HTC Vive, Oculus, Gear VR and 360 footage and their capabilities for the VR-curious. Each session consists of a 10 min primer introducing various VR experiences followed by 40 minutes session of guided exploration. 

Please select a time slot for a VR session when buying a ticket. 

Instructors: Brooklyn Research


Office Hours - Embedded Code and Electronics

February 7, 6:30 PM - 8:30 PM

Brooklyn Research is hosting office hours focusing on microcontrollers and electronics.  People are invited to come by and share what they have been working on, engage with fellow attendees, and sit down with our instructors to help work on their projects.  Each attendee will have a one on one with our instructors to help them through any questions they might have in their projects, or guide them on how best to build out their ideas.  Our instructors enjoy a diverse background in the electrical engineering, embedded programming, audio synthesis, and artistic development. 

Maybe your LED sculpture isn’t lighting up correctly?  Or maybe you need some help selecting motors for your talking robot?  Or maybe you’ve always wanted to dive into working with programming and electronics, but daunted by where to begin?  Then this independent study is for you.  All skill levels welcome, but space is limited.

Instructor

Ezer Longinus has a background in music and audio production.  He holds degrees in technology and music from Bard College and New York University.  Post college he was primarily working at recording studios and helping to produce various musicians and soundtracks.  During that period he also helped form the bands Apse and Datus, releasing a number of albums and eps through those two outfits, and extensively toured the US and Europe.  Postgrad school he has been primarily developing his electronic and engineering skills to assist with artists and entrepreneurs in developing new methods of interactivity.  During this period he helped form Brooklyn Research and assisted in building a number of technological projects for a variety of clients.  You can see some of his more recent work at www.brooklynresearch.com.  He also likes writing in the third person.


The Monthly Weekly: 2018 Month 1

January 31, 7:00 PM - 10:00 PM

A monthly meetup to bring members of The Weekly Weekly community leaded by Adam Quinn.

The Weekly Weekly is a publication dedicated to practice of weekly iteration of art, design, and technology. The Weekly Weekly's contributors are members of the mailing list, special guests, and featured artists. This collaborative effort produces weekly mailers, podcasts, and a yearly publication featuring the contributors. They are of, by, and for the creative community. 

Instructor:

Adam Quinn is a creative technologist who enjoys telling the story of other creative technologists. He graduated from ITP in 2014 and is a freelance producer and designer. He has a mix of an architectural and product design background, with technology and storytelling folded in the mix.

Office Hours - Unreal Engine 4

January 25, 6:30 PM - 9:30 PM

Brooklyn Research with Unreal NYC Meetup Group will be holding office hours for presenting and discussing work done with Unreal Engine. Unreal NYC provides a venue for users of the Unreal Engine to meet, share knowledge, collaborate, and demo projects. We will begin with a short presentation followed by an open time to socialize with fellow users. We welcome both experienced, professional users and new converts looking to get started with the Unreal Engine. Hosting this event will be Brooklyn Research and will be lead by Matthew Rader of Reed+Rader. Artist talk by Nitzan Bartov, talking about narrative-driven VR experiences in UE4. Matthew Rader: Demonstration of the Composure compositing tool in Unreal.

Instructors:

Matthew Rader (Reed + Rader): Director and Cat Enthusiast

Nitzan Bartov(NITZU.ME), Game Designer and UE4 Developer.

Johnny Lu, co-founder of the Brooklyn Research


VR Salad Bar

December 5, 6:30 PM - 7:30 PM

Come and join us for the VR tour. 

This will be a survey of VR experiences including the HTC Vive, Oculus, DayDream, Gear VR and 360 footage and their capabilities for the VR-curious. Each session consists of a 10 min primer introducing various VR experiences followed by 40 minutes session of guided exploration. 

This session will start at 6:30 pm and will be 50 mins long. 

InstructorsBrooklyn Research


Intro to Microcontrollers and Conductive Painting

November 20, 6:00 PM - 8:30 PM

Learning the basics of electronics is easier than you may think. Come join us for 2.5-hour workshop where you will learn how to build basic circuits, code simple programs, and experiment with conductive paint.

This class is a project-based class. In the first part of the workshop, you will learn what a microcontroller and its uses are. You will have the chance to work around buttons, sliders, and learn how to control RGB LEDs by changing their colors.

In the second part, we will dig into the creative aspect by experimenting with conductive paint. We will also demonstrate on how to make a wireless connection in the most presentable way.

The purpose of this workshop is to let your creative mind flow and innovate new technology. No experience in electronics and/or programming is needed.

Students will be provided with Basic Electronic Kit for the class with an option to buy it.

Instructors: 

This workshop is taught by Darya Dubouskaya, a creative technologist, and director of Brooklyn Research Lab, and Dimple Mirpuri, an artist, and a media technologist freelancer. 


Building Microcontroller Synths

November 18, 10:00 AM - 5:00 PM

Learn embedded programming and simple electronics to build out an 8-bit synthesizer. Students will learn about techniques to maximize the ability of an Arduino to create a digital synthesis. No previous experience in programming or electronics is necessary for this class, but some familiarity will help with concepts.

Instructor

The class is taught by Ezer Longinus. 

Ezer is a tinkerer and layabout that occasionally dabbles in music. He holds degrees in technology and music from Bard College and New York University. He lives in New York City with one fancy lady and two/three cats and makes electronic projects for a living.

BKR: Machines Learning Movement

November 15, 6:00 PM - 9:30 PM

What do machine learning, visual art, and motion capture have in common?

Come find out at this workshop! We will first write some code to record skeleton movement with a Kinect or perceptron neuron suit. Then we will record multiple people doing the same gestures. We will then use a python machine learning library to "learn" these gestures, and finally write simple sketches that are triggered by the gestures we taught to the machine.

Instructor: 

Kat Sullivan, Brooklyn based artist who is interested in the intersection between movement and technology. Working with a variety of mediums, she looks for ways movement and technology can form relationships rather than simply share a space.

Introduction to Lo-Fi Interactive Art and Games with PICO-8

November 14, 6:00 PM - 9:00 PM

In 2015 the PICO-8 'fantasy console' emerged as an all-in-one game creation tool with serious constraints: a 128x128 resolution, 16 colors, and max 32k of memory. PICO-8's suite includes everything one could have asked for on the dream home computer of the 80s: a code editor, a sprite editor, a sound editor and even a mini-command line are all included and integrated.

Some of the games and sketches created by PICO-8 developers illustrate that the challenge of constraints, rather than hampering developers, can be liberating, and in some cases can produce focused transcendent work. The best part? PICO-8 creations can run on the web or on minimal hardware such as the $9 C.H.I.P. computer or the Raspberry Pi Zero.

In this workshop, participants will learn how to use PICO-8 to create their own interactive sketches and games and get them running on the web. 

Although no prior experience is necessary, students would benefit greatly from having some programming experience, ideally with a scripting language such as Javascript. PICO-8 uses the Lua scripting language.

Instructor

Intro to Microcontrollers and Conductive Painting

November 1, 6:00 PM - 8:30 PM

Learning the basics of electronics is easier than you may think. Come join us for 3-hour workshop where you will learn how to build basic circuits, code simple programs, and experiment with conductive paint.

This class is a project-based class. In the first part of the workshop, you will learn what a microcontroller and its uses are. You will have the chance to work around buttons, sliders, and learn how to control RGB LEDs by changing their colors.

In the second part, we will dig into the creative aspect by experimenting with conductive paint. We will also demonstrate on how to make a wireless connection in the most presentable way.

The purpose of this workshop is to let your creative mind flow and innovate new technology. No experience in electronics and/or programming is needed.

Students will be provided with Basic Electronic Kit for the class with an option to buy it.

Instructors: 

This workshop is taught by Darya Dubouskaya, a creative technologist, and manager of the Learning Center at the Brooklyn Research, and Dimple Mirpuri, an artist, and a media technologist freelancer. 

VR Salad Bar

October 24, 6:00 PM - 9:00 PM

Come and join us for the VR tour. 

This will be a survey of VR experiences including the HTC Vive, Oculus, Gear VR and 360 footage and their capabilities for the VR-curious. Each session consists of a 10 min primer introducing various VR experiences followed by 40 minutes session of guided exploration. 

Please select a time slot for a VR session when buying a ticket. 

Level: Introduction

Instructors: Brooklyn Research 


BKR: Live Coding Music with TidalCycles

October 16, 5:30 PM - 9:00 PM

A no-code-or-music-experience-required introduction to live coding - making music with code - using the open source TidalCycles language. Participants will learn how to install the required software, make rhythmic and melodic patterns in a text editor, select and manipulate sounds, and apply algorithmic transforms to create complex and surprising sonic sculptures. 

http://tidalcycles.org/
Instructor
Jack Armitage is a PhD Student in the Augmented Instruments Lab, in the Centre for Digital Music at the Queen Mary University of London. He is a Visiting Scholar in the Georgia Tech Center for Music Technology in Fall 2017. Jack live codes under the alias Lil Data on the London-based PC Music label and has performed at SXSW, on Hollywood Blvd, around London, and at the Berghain in Berlin. Jack has taught live coding at Goldsmiths University of London, Music Hackspace London, and the Victoria & Albert Museum London. His research is focused on designing embodied crafting tools for digital musical instrument makers.

BKR: PAINT WITH PROCESSING

September 27, 6:00 PM - 9:00 PM

In this workshop, we will be learning how to interact with Processing sketches beyond the mouse and keyboard. Using the TouchOSC iPad app and other methods, we will create custom controllers that will allow us to manipulate different parameters in our sketches. We will also learn the basics of setting up Midi and Osc to connect our Processing sketches with other programs.

Instructor: 

Matthew Ortega explores ways to connect technology with traditional art-making techniques. His work addresses the subject of disruption and plays in various media such as drawing, collage, generative software, and video.

Intro to Microcontrollers and Conductive Painting

September 20, 6:00 PM - 8:30 PM

Learning the basics of electronics is easier than you may think. Come join us for a 3-hour workshop where you will learn how to build basic circuits, code simple programs, and experiment with conductive paint.

This class is a project-based class. In the first part of the workshop, you will learn what a microcontroller and its uses are. You will have the chance to work around buttons, sliders, and learn how to control RGB LEDs by changing their colors.

In the second part, we will dig into the creative aspect by experimenting with conductive paint. We will also demonstrate on how to make a wireless connection in the most presentable way.

The purpose of this workshop is to let your creative mind flow and innovate new technology. No experience in electronics and/or programming is needed.

Students will be provided with Basic Electronic Kit for the class with an option to buy it.

Instructors: 

This workshop is taught by Darya Dubouskaya, a creative technologist, and manager of the Learning Center at the Brooklyn Research, and Dimple Mirpuri, an artist, and a media technologist freelancer. 


BKR: Machines Learning Movement

September 13, 6:00 PM - 9:00 PM

What do machine learning, visual art, and motion capture have in common?

Come find out at this workshop! We will first write some code to record skeleton movement with a Kinect or perceptron neuron suit. Then we will record multiple people doing the same gestures. We will then use a python machine learning library to "learn" these gestures, and finally write simple sketches that are triggered by the gestures we taught to the machine.

Instructor: 

Kat Sullivan, Brooklyn based artist who is interested in the intersection between movement and technology. Working with a variety of mediums, she looks for ways movement and technology can form relationships rather than simply share a space.

BKR: Intro to Unity Game Development and Hardware integration with Arduino

August 9 - August 10, 10:00 AM - 5:00 PM

The Unity Game Engine has emerged as the industry standard for building video games both in 2D and 3D as well as in VR. In this workshop, you’ll learn how to navigate the Unity Game Engine, from world building to collision detection to spawning objects. By the end of the first day, participants will develop a simple game that can be exported to run on any platform.

On the second day, we’ll talk about the Arduino programming software, and build a circuit that can be used to control the player in the game. Participants will learn basic circuitry, sensor programming, and how to integrate a hardware controller into the Unity software.

Instructor:

 This class is taught by Mark Kleback, a Brooklyn-based fabricator and game developer who specializes in building arcade cabinets for indie games.

BKR.Talks: New York Indie Game

August 31, 7:00 PM - 10:00 PM

Brooklyn Research is proud to announce its first ever New York Indie Game Panel. New York based game developers and artists will give a talk about their work and influences, then give a panel discussion with a Q&A. Hear discussions about the game development process, how to showcase your work, and what the future of indie gaming holds. Come out join us Thursday, August 31st.

Artists include: 

Mark Kleback (DBA Arcade)
Nitzan Bartov (Brooklyn/Tel-Aviv based architect, game-designer and artist. Her VR experiences are a mashup of architecture, spatial storytelling, and pop culture.  Her works and collaborations were exhibited in festivals such as Sundance, TriBeCe and SxSw.)

Nick Santaniello (DBA Arcade)
Josh Debonis (Killer Queen)
Charles Pratt (NYU Game Center) 
Lauren Gardner
Prash Thapan

 

BKR: Introduction to 2D Fabrication

August 24, 6:00 PM - 9:00 PM

Split between lecture and lab, this 3-hour workshop will introduce an array of 2D fabrication methods and give participants the practical skills to begin experimentation on their own.

Topics will include Machines like water jets, router tables, plasma tables, laser cutters, and vinyl cutters.

Materials including wood, metal, plastic, textile, glass, and hybrids.

Applications like modeling, prototyping, and strategies for art production, installation and exhibition.

Workflow from design, production or outsourcing, to assembly and implementation. The workshop will culminate with participants collaborating on a digital fabrication project using laser and vinyl cutters.

General computer literacy helpful, but NOT required. All materials will be provided.

Instructors: 

This workshop is taught by Trevis True, an artist who uses digital fabrication techniques in his practice.

 


Making Computers See and Hear: Sound and Motion Reactive Art in JavaScript

July 19 - July 20, 10:00 AM - 5:00 PM

This course will show you how to easily build interactive experiences in the browser and will open your eyes to the exciting place the web has become - full of possibilities to unleash your creativity. 

Sound: We’ll get you up and running and comfortable with the paradigms of creative coding and start building a basic particle system that reacts to input from a microphone. We will explore various ways of visualizing sound, and create sound reactive systems.

Video: We will go over the standards of how to works with video in code, extract data from a webcam, and use and implement different techniques for motion reactive systems.

By the end of the workshop, you will have a solid understanding of how to work with sound and video in the browser, and you will have folder loaded with examples we will have written and experimented with during the workshop.

Instructor:

This workshop is taught by George Gally, a media artist, maker and data hacker, playing at the convergence of art, code and innovation. George is into minimalism, data, computer vision and augmented architecture. He holds creative coding workshops all around the world. View some of his work on InstagramTwitterRadarboy.com.



BKR: Intro to 3D modeling and printing with The Lady Tech Guild

August 7, 6:00 PM - 9:00 PM

Are you interested in exploring 3D modeling and printing, but unsure of how and where to start? This workshop with members of Brooklyn’s Lady Tech Guild will get you up and running fast. Topics covered include DIY 3D scanning, basic 3D modeling for 3D print with free and open-source tools, and an introduction to New York City’s advanced manufacturing ecosystem.

This workshop is aimed at students with basic computer proficiency, and preferably, experience with 2D design software like Photoshop. No 3D experience is necessary. Please bring your own laptop. All software taught in the workshop will be free to download.

Instructors:

Sophie Kahn, Lauren Slowik, Laura Taalman and The Lady Tech Guild

 


Programming Design Systems

June 15 - June 16, 10:00 AM - 5:00 PM

This is a class for designers and other visual artists wanting to use code to produce systematic graphic designs. The two-day workshop is structured around the basic elements of graphic design (form, color, typography, grid systems, etc), but participants will use a programming language instead of a traditional design tool to create algorithmic generative designs. Students will learn how to create procedural shapes, generate dynamic color schemes, use randomization to create dynamic designs, and publish it all to the web. The class is taught in P5.js, a JavaScript library aimed at making coding accessible to artists, designers, educators, and beginners.

Although this course requires no prior knowledge about JavaScript, students are encouraged to familiarize themselves with P5.js before the class by watching Daniel Shiffman’s Foundations of Programming in JavaScript playlist on YouTube.

Instructor:

Programming Design Systems is taught by Rune Madsen, a New York-based artist, designer, and educator who use programming languages to create things with the computer. Rune is currently writing a book called “Programming Design Systems”, which this class is based on.


Intro to Creative Coding in p5.js

July 6, 6:00 PM - 8:30 PM

Ever wanted to make cool looking stuff in code, but never knew where to start? This workshop is for you!

We will go over the very basic of creative coding and will go through several examples exploring concepts such as shapes, color, randomness, and interactivity.

If you have never coded before don't be scared! This class is for complete beginners and we will explore basic concepts that are easily grasped. Also, we will be using p5.js, a framework that simplifies a lot of the coding.

By the end of the session, you will have a folder loaded with the code you'll have written and hopefully a strong desire to experiment more!


Designing Sound from the Ground Up

May 24 - May 25, 10:00 AM - 5:00 PM

Have you wondered how speakers really work? Would you like to modify your old amplifiers to create a unique sound? Are you ready to create a new instrument that's uniquely yours?  

Take a look inside, speakers, amplifiers, oscillators, and sequences. Learn how these electronics really work and how to create a sound that's uniquely yours. This two-day workshop provides a foundation in audio electronics and gives sound makers practical tips on creating new instruments. Discussions on sound design and acoustics will be followed by hands-on workshopping. Students will build one or more sound emitting devices depending on skill and interest and will be able to take home whatever they build at no extra cost :)

Instructors:

The class is taught by Ezer Longinus and Merche Blasco.

Ezer is a tinkerer and layabout that occasionally dabbles in music. He holds degrees in technology and music from Bard College and New York University. He lives in New York City with one fancy lady and two/three cats and makes electronic projects for a living.

Merche (http://half-half.es/) is an interdisciplinary artist and composer based in New York. Her practice revolves around building new instruments for electronic music performance, orchestrating participatory sound performances in public spaces, and electroacoustic improvisation. She has presented her performances and installations at NIME conferences, Sonar Festival (Barcelona), Make Music NY, SONIC Festival (NYC), Mapping Festival (Geneva), Queens Museum of Art (NYC), Harvestworks (NYC) and the Museum of Contemporary Art in Santiago, Chile, among others. Her work has been featured in The New York Times, The Wall Street Journal, and Wire magazine.


Intro to Unreal Engine 4

May 10 - May 11, 9:30 AM - 5:00 PM

It’s time to get Unreal! In this weekend course, we will look at how to get started with using Unreal Engine 4. The first day is focused on the background of Unreal, what it’s capabilities are and how it is being used in gaming, virtual reality, video, vfx and more. Day one ends with an interface tour and navigation. On the second day we will import meshes and textures, build materials, and look at the blueprint visual programming system. At the conclusion of the course students will have built a scripted environment to interact with.

No prior experience is necessary but students are required to bring a laptop with the latest version of Unreal installed. Sign up for an account at www.unrealengine.com and download the software for free.  

Instructor:

Intro to Unreal Engine 4 is taught by Matthew Rader, half of the director duo Reed + Rader.  With the Unreal Engine, he makes 360 films, gifs and virtual reality experiences set digital environments.  His work is fun, colorful, wild and lets viewers escape to magical worlds where cats are ridable and dinosaurs dance. He has worked commercially for clients such as Nike, Adidas, Stella McCartney, MTV, MasterCard, Diesel, Snapple, and many more. He lives with his wife and partner Pamela in Brooklyn and are Mom and Dad to 5 cats, basketball fans, and are farmers on the weekend.



Programming Design Systems

May 3 - May 4, 9:30 AM - 5:00 PM

This is a class for designers and other visual artists wanting to use code to produce systematic graphic designs. The two-day workshop is structured around the basic elements of graphic design (form, color, typography, grid systems, etc), but participants will use a programming language instead of a traditional design tool to create algorithmic generative designs. Students will learn how to create procedural shapes, generate dynamic color schemes, use randomization to create dynamic designs, and publish it all to the web. The class is taught in P5.js, a JavaScript library aimed at making coding accessible to artists, designers, educators, and beginners.

Although this course requires no prior knowledge about JavaScript, students are encouraged to familiarize themselves with P5.js before the class by watching Daniel Shiffman’s Foundations of Programming in JavaScript playlist on YouTube.

Instructor:

Programming Design Systems is taught by Rune Madsen, a New York-based artist, designer, and educator who use programming languages to create things with the computer. Rune is currently writing a book called “Programming Design Systems”, which this class is based on.