I make interactive kinetic art to breathe life and movement into the mechanistic shapes and forms that populate my mind. I experiment with a wide range of materials that allow me to explore the often surprising connections between space and time, which includes concepts of motion, causality, and delayed action. I often incorporate circular shapes and cyclical movements into my sculptures to reflect my interest in narrative structures whose endings signify a return to the beginning. This approach to sculpture—often seen as a static art form—provokes my audience into thinking narratively, calling on them to make acts of judgment and interpretation on the spot.

Borrowing techniques from industrial design and architecture, I take advantage of recent technological advancements in digital fabrication methods (e.g., computer-aided design, illustration software and rapid prototyping machines) in order to build physical objects in the world and expand upon a centuries-old craft of mechanistic art. Finally, my work utilizes various materials, both for practical considerations of continued motion, as well as aesthetic juxtaposition.

My influences include Marcel Duchamp, Alexander Calder, Jean Eugene Robert-Houdin, Theodor Geisel, and the numerous craftsmen of automata over the ages.